![]() ![]() Optdepends_x86_64 =( 'vulkan-driver: Vulkan renderer' 'vulkan-icd-loader: Vulkan renderer' )Ĭonflicts =( 'lzdoom' 'lzdoom-bin' ) # WIP: set back to 'master' once g3.3mgw is merged source =( 'gzdoom::git:///drfrag666/gzdoom.git#branch=g3.3mgw' 'lzdoom. Optdepends =( 'blasphemer-wad: Blasphemer (free Heretic) game data' 'chexquest3-wad: Chex Quest 3 game data' 'doom1-wad: Doom shareware game data' 'freedm: FreeDM game data' 'freedoom1: Freedoom: Phase 1 game data' 'freedoom2: Freedoom: Phase 2 game data' 'gxmessage: crash dialog (GNOME)' 'hacx-wad: HacX game data' 'harmony-wad: Harmony game data' 'heretic1-wad: Heretic shareware game data' 'hexen1-wad: Hexen demo game data' 'kdialog: crash dialog (KDE)' 'strife0-wad: Strife shareware game data' 'square1-wad: The Adventures of Square, Episode 1 game data' 'urbanbrawl-wad: Urban Brawl: Action Doom 2 game data' 'xorg-xmessage: crash dialog (other)' ) Makedepends =( 'cmake' 'desktop-file-utils' 'git' ) Pkgdesc = 'Fork of legacy versions of the GZDoom source port for older hardware cutting edge Git version'ĭepends =( 'gtk3' 'hicolor-icon-theme' 'libgl' 'libjpeg' 'openal' 'sdl2' 'zmusic>=1.1.1' ) # Maintainer: Gustavo Rehermann # Contributor: Jan Cholasta For example, GZDoom has an OpenGL renderer which allows for fully 3D floors including slopes (which the original Doom's engine can not handle) as well as reflective floors, dynamic lights, brightmaps (so, for example, demons' eyes can glow in the dark) as well as a bunch of other modernizations like 32-bit colors so that sprites aren't limited to the original Doom's palette. The source ports for Doom are known to add extra bells and whistles which have been taken advantage of by mod and map makers. I think that will depend on if GZDoom implements more features in the future. They wouldn't appreaciate posts on their forum saying how Doom sucked. I don't understand the hatred expressed towards older Windows by developers who work on even more obsolete games. Problems sometimes arise if you want to run them on very new systems, which XP is not. GZDoom needs to be able to find the lights.pk3 and brightmaps.pk3 files bundled with it, but if it runs at all, it probably knows where they are. Original games don't receive many patches and can continue to be played. You could try seeing if XomPie would get the newer versions of GZDoom running on XP, though from what it sounds like the real solution would involve the projects to implement the API/libraries/features in the newer Windows versions.ĭo you really need Doom updated to enjoy it? The work of GZ was complete when the game was ported. Some doofus snarkily mocked disappointed XP users with "What about MS-DOS support?! What about Windows 3.1 support?!!!" even though, y'know, the game was ahem "ported" to such OSes in the past.)īy comparison Graf Zahl at least provides some rationale for the decision, even if I disagree with it. (The most obnoxious example I recall was in 2014ish when the 90's SNK arcade run-and-gun Metal Slug got ported to Steam, but did not support XP. It's really irritating to see such attitudes involving old games, too, such as DooM. You should see the intro screen of DOOM 64 if all is working properly. To open the game, select the files called D64RTRBRIGHTMAPS.PK3 and D64RTR v1.5.WAD and double click on them to open them with GZDoom. I've had the displeasure of seeing people like that well before Microsoft ended support for Windows XP, but as soon as tech journalists began trumpeting the "death" of the OS it seemed like they turned out in droves. You are now ready to run the game, but will require a few additional steps to get the music working properly within GZDoom. People like that Rachael admin are a massive turnoff. Yikes!, some of those folks over there need to put their arrogance in check ![]()
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